Lumion for Rendering
About Course
Crafting high-quality architectural renderings can feel like a daunting task, but it doesn’t have to be. Our on-demand Lumion course is designed to make the rendering process smoother, faster, and stress-free, so you can focus on bringing your designs to life.
In this course, you’ll take a deep dive into ArchViz (architectural visualization) with Lumion. We’ll start with the fundamentals, exploring not just the software’s intuitive interface, but also the theoretical principles behind creating compelling visualizations. You’ll learn how to master lighting and create stunning camera compositions that tell a story.
Beyond the basics, you’ll learn how to create realistic surroundings and materials, optimize your render settings, and apply a range of post-processing and artistic effects. You’ll work on everything from high-impact still renders to dynamic walkthroughs and cinematic camera movements to help people really see your design ideas. By the end of this course, you’ll have the skills to go from a beginner to an expert in no time.
What Will I Learn?
- Importing 3D models into Lumion and adding 3D elements.
- Navigating Lumion and understanding the interface.
- Adding and editing advanced materials and lights.
- Adding effects to create realistic moods and post-production.
- Creating animations, 360 animations, and walkthroughs.
Target Audience
- This course is designed for architecture students, fresh graduates, urban planners, landscapers and young professionals who want to level up their rendering skills and present their projects in a more professional, polished way.
Renders created using Lumion by our previous students







Course instructor: Benjamin Melad
Instructor’s Render Portfolio











Course Project
These renders will be explained and produced throughout the course.










Students’ Reviews
Frequently Asked Questions
Course Content
Course Intro
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04:46
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02:22
Chapter 1: Visual Storytelling Fundamentals
Chapter 2: Getting Started with Lumion
Chapter 3: Build Mode
Chapter 4: Materials
Chapter 5: Lighting
Chapter 6: Photo Mode
Chapter 7: The Final Render Pipeline
Chapter 8: Real-Time Walkthroughs & Animations
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